//==============================================================================
// Oxcart_anim.txt
//==============================================================================

//==============================================================================
define wheel
{
   set hotspot
   {
      version
      {
         Visual attachments n oxcart wheel
      }
   }
}

//==============================================================================
define horsewalk
{
   set hotspot
   {
      version
      {
         Visual wagonhorse
      }
   }
}

//==============================================================================
define horsewalk2
{
   set hotspot
   {
      version
      {
         Visual wagonhorse2
      }
   }
}

//==============================================================================
define horseidle
{
   set hotspot
   {
      version
      {
         Visual wagonhorsei
      }
   }
}

//==============================================================================
define horseidle2
{
   set hotspot
   {
      version
      {
         Visual wagonhorsei2
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual wagon_idlea
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect frontabdomen rider hotspot
				connect frontabdomen horseidle hotspot
				connect frontabdomen horseidle2 hotspot	
				ReplaceTexture villager n oxcart/wagon
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual wagon_idlea
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect frontabdomen rider hotspot
				connect frontabdomen horseidle hotspot
				connect frontabdomen horseidle2 hotspot
				ReplaceTexture villager n oxcart/wagon
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual wagon_idlea
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect frontabdomen rider hotspot
				connect frontabdomen horseidle hotspot
				connect frontabdomen horseidle2 hotspot
				ReplaceTexture villager n oxcart/wagon
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual wagonb_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
		tag SpecificSoundSet 0.00 false Roll checkVisible 
               tag SpecificSoundSet 0.53 false HorseHoof2 checkVisible 
               tag SpecificSoundSet 0.26 false HorseHoof3 checkVisible 
               tag SpecificSoundSet 0.77 false HorseHoof4 checkVisible 
               tag SpecificSoundSet 0.00 false HorseHoof1 checkVisible 
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect frontabdomen horsewalk hotspot
				connect frontabdomen horsewalk2 hotspot
				connect frontabdomen rider hotspot
				ReplaceTexture villager n oxcart/wagon
			}
		}
	}
}
//==============================================================================
anim bored
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual wagon_idlea
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect frontabdomen rider hotspot
				connect frontabdomen horseidle hotspot
				connect frontabdomen horseidle2 hotspot
				ReplaceTexture villager n oxcart/wagon
			}
		}
	}
}
//==============================================================================
anim death
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual wagon_deatha
				ReplaceTexture villager n oxcart/wagon
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.36 false HeavyFall checkVisible 
               tag SpecificSoundSet 0.47 false BallistaDeath checkVisible 
//-- end auto generated section
			}
		}
	}
}